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Beaumont Base

   
Info:
CLASS: Unknown
GRAVITY: Unknown
DOCKING: Unknown
AMENITIES: Unknown
POPULATION: Unknown

Where there €™s junk, there are the Junkers. They €™ve been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.
Anyone who deals with Junkers knows they live by a strict code; if you’re not a Junker, you’re not part of the family. A Junker will double-cross you without a second thought, and they’re fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there’s no love lost between the two groups.
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their “no questions asked” policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure — a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.
Owner: Junkers 
Shortname: Junkers

System: Texas 
Territory: LIBERTY

   

Base Stock: Weapons & Mines

Commodity  Shields & Thrusters  Weapons & Mines  Ships & Engines  Bribes


Weapon 

Class 

Price 

 Javelin Missile  1  1100 Cr.
 Windstalker Missile  2  2340 Cr.
 Eraser Missile  1  1200 Cr.
 Decimator Missile  5  12597 Cr.
 Sunslayer Torpedo Launcher  1  62400 Cr.
 Barrager Mk I  2  1720 Cr.
 Trajectory Disruptor  0  4000 Cr.
 Lancer Missile  4  6415 Cr.
 Moonstalker Missile  3  4212 Cr.
 Sweeper Missile  2  2160 Cr.
 Wasp Cruise Disruptor  2  19200 Cr.
 Barrager Mk II  4  7420 Cr.
 Slingshot Missile  2  1980 Cr.
 Cannonball Missile  5  11547 Cr.
 Sunstalker Missile  4  7582 Cr.
 Neutralizer Missile  3  3888 Cr.
 Hornet Cruise Disruptor  2  43200 Cr.
 Repair Turret  0  40000 Cr.
 Barrager Mk III  6  28600 Cr.
 Catapult Missile  3  3564 Cr.
 Stalker Missile  1  1300 Cr.
 Firestalker Missile  5  13647 Cr.
 Paralyzer Missile  4  6998 Cr.
 Starkiller Torpedo Launcher  1  20800 Cr.
     

Mine 

Price 

 Razor Mine   3096 Cr.
 Swatter Mine   5832 Cr.
 Driller Mine   5573 Cr.
 Drone Mine   1000 Cr.
 Screamer Mine   10498 Cr.
 Cutter Mine   10031 Cr.
 Wardog Mine   1800 Cr.
 Seeker Mine   1720 Cr.
 Ripper Mine   18056 Cr.
 Tadpole Mine   3240 Cr.

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